Brad Gallaway's blog
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
By Brad Gallaway on August 25, 2013 - 9:49am.
Although I count myself a Shin Megami Tensei a fan in general, I had some hesitation about jumping into SMT IV on 3DS. I haven't been the biggest fan of the portable SMTs and nothing about the previews was really grabbing me. However, the Nintendo offer of $30 eShop credit when combined with purchase of Fire Emblem: Awakening (which I already had, and loved) was too much to resist, especially since I had a couple of games to trade in for credit.
By Brad Gallaway on August 23, 2013 - 10:39pm.
In case you missed it, here's my full review of Saints Row IV and the Second Opinion from Sparky Clarkson. Personally, I had a blast with it and it more than made up for the nonsensical patchwork that SR3 was. However, I've been hearing some grumbling from others (a good number who came aboard the series with SR3) who didn't find it the same enjoyable experience that I did. Tastes certainly vary, but I think in this case it seems that a person's expectations are somewhat defined by what their first experience with SR was.
By Brad Gallaway on August 12, 2013 - 6:20pm.
First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.
By Brad Gallaway on August 2, 2013 - 9:52pm.
I was chatting with the wife the other day about the Nintendo 3DS and it sort of struck me that its most prominent draw, the 3D, is a feature that goes TOTALLY UNUSED by my entire family, and most of the people I know. Instead, the thing that I find myself most occupied with (apart from the slew of fantastic games we’ve been getting lately) is the StreetPass feature.
By Brad Gallaway on July 31, 2013 - 1:40pm.
It's no secret that State of Decay from Undead Labs has been one of my favorite games this year. Despite a lot of lackluster zombie-themed stuff overcrowding the market, these folks managed to bring an original vision and a brand-new twist to material that most people had already written off. Now that the dust has settled and the game has been out for a while, I figured it was the perfect time to check back in and do a little (har har) post-mortem Q&A on this groundbreaking survival title.
By Brad Gallaway on July 29, 2013 - 7:53pm.
On July 13th and 14th, the Seattle Retro Gaming Expo was held at the Northwest Rooms on the grounds of the Seattle Center. Although I've attended the Portland gathering before, this was my first time checking out the scene in my own backyard, and it was a great time.
By Brad Gallaway on July 15, 2013 - 6:49pm.
I finished Hotline Miami (Vita) for the first time, and after rolling credits, I'm feeling quite mixed. I already wrote about it once, but this is more of a final wrap-up...
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