Brad Gallaway's blog
By Brad Gallaway on October 28, 2013 - 11:00pm.
If you haven't been paying close attention it's probably been pretty easy to miss, but I would like todraw your attention to a recent Xbox Live Arcade (XBLA) to release called How To Survive, from Eko Software.
By Brad Gallaway on October 16, 2013 - 11:00pm.
Anyway, 2013 is a strange year. It's now October, and ordinarily I'd be up to my neck in review games at this time, but I'm actually drifting between assignments with nothing really due… I'm never one to look a gift horse in the mouth, though, so I decided to jump into a few things that have been lingering on the backlog.
By Brad Gallaway on October 4, 2013 - 11:00pm.
So although I completed the review for Defiance a while ago, it's a pretty big game apart from it being an MMO. I didn't have time to complete the campaign when I was submitting the review, but now that I've had a little bit of free time in my schedule, I was eager to get back to it. I'm happy to say that I finally completed the campaign, and that the game is 100% solo-able. In fact, it's maybe a little too solo...
By Brad Gallaway on September 29, 2013 - 11:30pm.
What have I been playing? I just completed The Bureau: XCOM Declassified, and much like Lost Planet 3, it's another great game which started off with a few strikes against it, and as far as I can tell, apparently everyone on earth has now forgotten that it exists.
By Brad Gallaway on September 20, 2013 - 12:03pm.
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
By Brad Gallaway on August 25, 2013 - 9:49am.
Although I count myself a Shin Megami Tensei a fan in general, I had some hesitation about jumping into SMT IV on 3DS. I haven't been the biggest fan of the portable SMTs and nothing about the previews was really grabbing me. However, the Nintendo offer of $30 eShop credit when combined with purchase of Fire Emblem: Awakening (which I already had, and loved) was too much to resist, especially since I had a couple of games to trade in for credit.
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