By Richard Naik on December 20, 2014 - 12:03am.
Dragon Age: Inquisition is big and meaty, but it's nothing our crew can't chew up. Come join us as we dish on Inquisition, share out thoughts on the greater Dragon Age franchise, and have a spirited discussion about having relations with fictional characters. Featuring Richard Naik, Sinan Kubba, Michael "Mac" Cunningham, and Kate "Swords & Shields" Cox.
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By Richard Naik on November 30, 2014 - 9:22pm.
Bioware: The Game
HIGH: Cassandra's fangirl outburst
LOW: The persistent feeling that I had accidentally launched World of Warcraft
WTF: It sure is convenient that we found this giant castle with nobody living in it
By Brad Gallaway on November 2, 2014 - 2:40am.
My hope was that the developers at BioWare were getting the series back on track, and here was the perfect opportunity to get caught up on their work.
By Brad Gallaway on March 15, 2013 - 3:16pm.
A Night to Remember
HIGH Finally bringing the entire team on a mission.
LOW Dr. Chakwas was a no-show.
WTF Finding Kasumi going through Shep's panty drawer.
By Brad Gallaway on December 2, 2012 - 3:12pm.
HIGH "Time to find allies... The story of my life."
LOW Coming back to Mass Effect 3 for pre-ending DLC felt more than strange.
WTF Where the hell was Aria's couch?
By Brad Gallaway on August 29, 2012 - 7:11am.
HIGH It's a well-rounded and substantial add-on.
LOW It's tough to revisit the game after the controversial ending.
WTF It really takes Shepard too long to figure this out.
By Brad Gallaway on June 28, 2012 - 10:45pm.
So, the Mass Effect 3 "extended cut" DLC amending the old endings came out. It's a free add-on and I'm pretty sure it provides an auto-save right near the end of the game for those who may not have a file at the appropriate point—I was positive that I didn't, but when I booted the game up, there it was. It could be my imagination, but I'm guessing the developers included this save as part of the DLC to avoid further outcry.
By Sparky Clarkson on May 26, 2012 - 9:20am.
Early on, Mass Effect establishes that the Citadel Council forced humanity to establish colonies in dangerous parts of the galaxy, then refused to offer aid when those colonies were inevitably attacked. The existing power structure is only interested in humanity's ability to serve as a buffer against its enemies, not in helping us thrive. Despite all this, humans get a comparatively sweet deal.
By Sparky Clarkson on April 8, 2012 - 9:30am.
The convoluted logic of the Mass Effect trilogy's controversial ending hinges on the idea that sufficiently advanced species will inevitably create artificially intelligent life that will rebel and, if left unchecked, exterminate all organic life in the galaxy. To combat this threat, the Reapers harvest advanced civilizations, giving primitive ones the chance to flourish without being snuffed out in their infancy.
By Peter Skerritt on April 6, 2012 - 4:04pm.
You've undoubtedly heard it by now: Electronic Arts pulled a big upset in The Consumerist's Worst Company in America tournament for 2012, besting favorites Bank of America by a majority vote of nearly two-thirds. While I think that it's telling that a video game company found its way into the voting to begin with, considering all of the potential candidates out there, the end result will change nothing.
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