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GameCritics.com Podcast Episode 122: The Age of Dragon Age

Dragon Age: Inquisition is big and meaty, but it's nothing our crew can't chew up. Come join us as we dish on Inquisition, share out thoughts on the greater Dragon Age franchise, and have a spirited discussion about having relations with fictional characters. Featuring Richard Naik, Sinan Kubba, Michael "Mac" Cunningham, and Kate "Swords & Shields" Cox.

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Dragon Age: Inquisition Review

Bioware: The Game

Dragon Age Inquisition

HIGH: Cassandra's fangirl outburst

LOW: The persistent feeling that I had accidentally launched World of Warcraft

WTF: It sure is convenient that we found this giant castle with nobody living in it

Dragon Age: Inquisition Preview - An Errand Girl For The Kingdom


My hope was that the developers at BioWare were getting the series back on track, and here was the perfect opportunity to get caught up on their work.

Mass Effect 3: Citadel Review

A Night to Remember

Mass Effect 3: Citadel Screenshot

HIGH Finally bringing the entire team on a mission.

LOW Dr. Chakwas was a no-show.

WTF Finding Kasumi going through Shep's panty drawer.

Mass Effect 3: Omega Review

Bad Girls

Mass Effect 3: Omega Screenshot

HIGH "Time to find allies... The story of my life."

LOW Coming back to Mass Effect 3 for pre-ending DLC felt more than strange.

WTF Where the hell was Aria's couch?

Mass Effect 3: Leviathan Review

It's Deep

Mass Effect 3: Leviathan Screenshot

HIGH It's a well-rounded and substantial add-on.

LOW It's tough to revisit the game after the controversial ending.

WTF It really takes Shepard too long to figure this out.

Mass Effect 3: Extended Cuts and Harada speaks!

Mass Effect 3 Screenshot

So, the Mass Effect 3 "extended cut" DLC amending the old endings came out. It's a free add-on and I'm pretty sure it provides an auto-save right near the end of the game for those who may not have a file at the appropriate point—I was positive that I didn't, but when I booted the game up, there it was. It could be my imagination, but I'm guessing the developers included this save as part of the DLC to avoid further outcry.

To clear the crowded sky

Mass Effect 3 Screenshot

Early on, Mass Effect establishes that the Citadel Council forced humanity to establish colonies in dangerous parts of the galaxy, then refused to offer aid when those colonies were inevitably attacked. The existing power structure is only interested in humanity's ability to serve as a buffer against its enemies, not in helping us thrive. Despite all this, humans get a comparatively sweet deal.

Mass Effect 3: The evitable conflict

Mass Effect 3 Screenshot

The convoluted logic of the Mass Effect trilogy's controversial ending hinges on the idea that sufficiently advanced species will inevitably create artificially intelligent life that will rebel and, if left unchecked, exterminate all organic life in the galaxy. To combat this threat, the Reapers harvest advanced civilizations, giving primitive ones the chance to flourish without being snuffed out in their infancy.

Consoleation: Defensive to a fault

Mass Effect 3 Screenshot

You've undoubtedly heard it by now: Electronic Arts pulled a big upset in The Consumerist's Worst Company in America tournament for 2012, besting favorites Bank of America by a majority vote of nearly two-thirds. While I think that it's telling that a video game company found its way into the voting to begin with, considering all of the potential candidates out there, the end result will change nothing.

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