Best Work
By Brad Gallaway on March 8, 2001 - 12:00am.
 While I wouldn't go so far as to say that Fear Effect 2 is the digital entertainment equivalent of a cutting-edge novel or soul-searching film, it certainly pushes the envelope of games by going boldly where almost no console titles have gone before in terms of what qualities they are expected to contain, and it manages to do it with panache.
By Chi Kong Lui on March 2, 2001 - 12:00am.
R-P-G. In the world of video games, not only do these three letters stand for role-playing game, but its mere mention also evokes more loyalty, passion and debate than perhaps any other genre. Though I write that last sentence as if it were common knowledge, I ponder what made RPGs so endearing to me and millions of gamers around the world to begin with.
By Brad Gallaway on February 28, 2001 - 12:00am.
When discussing the advancement and progression of video games, it's not very often that an original idea comes along and jumpstarts the industry while being well-rounded enough to be praised on multiple levels. When a game is going to focus on improving or innovating the mechanics of how it's played, it often leaves behind the polish and fully-fleshed feel most gamers crave.
By Ben Hopper on February 20, 2001 - 12:00am.
Among the many NES classics we've all played and forgotten about, Blaster Master is one that still manages to amaze today. I remember marveling at the game's remarkable special effects when it came out 12 years ago, and even as I play it now, I'm astonished at how cool the shots and explosions look.
By Ben Hopper on February 16, 2001 - 12:00am.
At GameCritics, we love getting email in response to the reviews we write. It doesn't matter if we agree with it or not. As long as it's an attempt at intelligent discussion and is clearly written, we welcome everyone's opinions concerning the content we provide for our readers.
By Chi Kong Lui on October 24, 2000 - 11:00pm.
Its popularity hasn't been restored to its former glory, but there is still enough interest to warrant the development of a videogame based on the tournament. More over, I am ecstatic to report that the game itself is a momentous achievement and every bit as revolutionary and mentally stimulating as the actual event itself.
By Ben Hopper on August 9, 2000 - 11:00pm.
When I first started playing The Legend Of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII ( FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is.
By Dale Weir on August 9, 2000 - 11:00pm.
I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
By Guest Critic on June 1, 2000 - 11:00pm.
In her book " Samurai From Outer Space", Japan historian/anime fan Antonia Levi coins a term she affectionately calls "the nerd hero." Anime, of course, is what the Japanese call their animation, and it often features insecure, dorky men in love stories where they are inexplicably pursued by well-meaning and sweet women.
By Chi Kong Lui on April 10, 2000 - 11:00pm.
Yet, the graphical wonder of Code: Veronica also becomes a lethal double-edged sword. While the presentation received a shot in arm and everything looks fairly realistic, the same can't be said of the gameplay mechanics, which has remained unbelievably ridiculous.
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