Best Work

Great Games – Metal Gear Solid

The original Metal Gear Solid is one of the most important and most distinctive titles in video game history. Like its sequel, Metal Gear Solid created a considerable uproar when screenshots and movies were first leaked to the public. When it was released in 1998, it quickly became one of the most popular games ever, causing a heated debate over the merits of the game.

Gunvalkyrie – Review

Mechanical innovation is often viewed as strictly contextual, in that it solves a problem or improves the functionality of a gameplay element. Gunvalkyrie challenges this perception by eschewing the conventions of its genre with a complex, unorthodox control scheme that radically shapes the direction of the game.

Rez – Review

Playing Rez can be highly infectious even if for just a few minutes, so even the casual gamer might want to try that stage "just one more time." The mix of visuals and sound makes it as fun to watch as it is to play.

Dynasty Warriors 3 – Review

Dynasty Warriors 3 is, at its core, what many old-school gamers call a beat-em-up. In the tradition of coin-op classics like Double Dragon and Final Fight, a beat-'em-ups most distinguishing characteristic is usually the endless hordes of computer opponents a player must combat (usually with fists, weapons and anything else a player can get his hands on) and the repetitive nature of the gameplay which is usually tantamount to a wholelotta button-mashing.

Grand Theft Auto III – Second Opinion

To say that GTA3 has been critically well received is an understatement of gargantuan proportions. Since the short time of its release, the game is already being heralded not only as the game-of-the-year, but also a groundbreaking artistic masterpiece that qualifies for the ever-diminishing title of "greatest game of all-time."

Metal Gear Solid 2: Sons of Liberty – Review

People compare games and movies. Whether this is fair or not is moot by this point. People do it, and it doesn't look like theyre going to stop. The gaming public has decided to view games as an authorative medium in the tradition of cinema.

ICO – Review

There are games, and there is art. Are the two fated to be mutually exclusive? Personally, I'd say the answer is no.

Silent Hill 2 – Review

There is a quote by Stephen King in reference to Stanley Kubrick's adaption of his horror novel, The Shining. When asked what he thought of Kubrick's approach to the genre he said "I think he really wants to make a movie that will hurt people." I cant imagine a more relevant and concise statement to sum up the approach of Silent Hill 2, Konami's most recent take on the "survival horror" sub-genre made immortal (for better or worse) by Capcoms infamous Resident Evil series.

Interview with Stan Liu – Part 1

After playing and reviewing Fear Effect 2: Retro Helix, I knew almost instantly that I wanted to interview its creators at Kronos Digital. The unique blend of Hollywood-esque production values, trendy anime cyber-punk, and eastern-style mysticism topped off with gratuitous doses of ultra-violence and candid sex appeal had me wondering just what kind of mind is able to process all these different sensibilities and produce a videogame of such artistic quality.

Interview with Stan Liu – Part 2

I don’t think I was thinking about Thelma & Louise when I created Hana and Rain. I think it was closer to Xena and Gabrielle instead. Regardless, the relationship between Hana and Rain was not my main focus when I wrote the story for Retro Helix. I think it just got blown out of proportion due to the ads and the media coverage.

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