Best Work
By Mike Bracken on February 2, 2004 - 12:00am.
Nihilistic tone wasn't the only thing that really impressed me about Manhunt, though—there are about a bazillion technical elements that stand out as well. Everything from the art design, the casting of the inimitable Brian Cox as the voice of the game's antagonist, to the ingenious use of the USB headset to add to the immersiveness of the gameplay is top notch.
By Scott Jones on January 21, 2004 - 11:00pm.
I have "fragged" millions, perhaps even billions of creatures, but never once did I ever suffocate anyone with a plastic bag. Not once did I castrate anyone with a sickle, or jab a glass shard multiple times into someone's face, or knock a man's head clean off with an aluminum baseball bat.
By Jason Karney on January 7, 2004 - 12:00am.
If FFX was Tidus' story, then X-2 is Yuna's. And her story is funny, bittersweet, poignant and downright witty in turns, all wrapped up in some tight but stylish gameplay.
By Brad Gallaway on October 29, 2003 - 12:00am.
One school of thought says that videogames are pure entertainment, nothing more, nothing less. Taking a different view, some suggest that the power of a well-crafted interactive experience can be more significant than an afternoon of frivolous distraction. The answer likely lies somewhere in between, but for any game, it's important to consider the content and the context in which it is couched.
By Mike Bracken on October 7, 2003 - 11:00pm.
Aquaman is a shining example of why being a game critic can really suck. It's a bad game that needs to be reviewed so other gamers out there can avoid being sucked into the whirlpool of uninspired gameplay, bland graphics, and generalized mediocrity that colors the entirety of the title. Despite doing this public service, I can't help but feel a little bitter toward TDK Mediactive for foisting this game on me.
By Chi Kong Lui on September 9, 2003 - 11:00pm.
Made by the same capable and experienced developers responsible for the groundbreaking UFC game, which first appeared on the defunct Sega Dreamcast several years ago, Pride FC is an effective evolution of the niche sub-genre of two-player versus-style fighting games.
By Thom Moyles on September 2, 2003 - 11:00pm.
The tough question to answer is whether these ported titles are a "good" or "bad" thing. Pretty much all of these titles are still good games in the sense that what made them enjoyable at first remains enjoyable at a later date. But does the production of these games preclude production of new games and the possibility of creating new paradigms in games based in 2-dimensional graphics?
By Brad Gallaway on July 9, 2003 - 11:00pm.
Here on the Internet, specialized abbreviations are often used as a form of shorthand to save the fuss of typing out common words and phrases. Some of these may be confusing to people not familiar with message boards or newsgroups, so as a way of shedding light on this phenomenon, we've collected a few samples.
By Thom Moyles on June 17, 2003 - 11:00pm.
In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.
By Chi Kong Lui on May 27, 2003 - 11:00pm.
Log onto any well frequented videogame-related message board on the Internet, and start a thread with the subject "are videogames art?" Within a matter of minutes, I guarantee you will be deluged with all kind of responses that range from manifesto-like essays to name-calling flames.
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