Assassin's Creed – Review

Platform(s):  Xbox 360  PS3 
Developer(s):  Ubisoft Montreal 
Key Creator(s):  Jade Raymond 
Publisher:  Ubisoft 
Genre(s):  Stealth 
ESRB Rating:  Mature (17+) 
Read More:  Game Reviews  Best Work 
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Assasin's Creed Artwork (Click here for more) 

I have to hand it to Ubisoft. The people they've got in their PR department are marketing geniuses. They could sell refrigerators to people living on an iceberg, or a stack of Bibles to a group of atheists. Look at Assassin's Creed. The smooth operators behind the ad campaign have taken what is essentially a tech demo propped up by a rudimentary mission structure and parlayed it into one of the most anticipated titles of the season. My hat is off to them; the work they do is without equal. However, the developers in Ubisoft's Montreal studio who actually created the game still have a way to go.

The epitome of "high concept," Assassin's Creed is split between two worlds. The first closely resembles modern times, just a short hop into the near future. In this setting of minimalist furnishings and sterile surfaces, two scientists use a supercomputing analytical device to extract "genetic memories" from a kidnapped bartender named Desmond. The information the machine mines from his DNA makes up the second world, and is the setting for the action in Assassin's Creed.

When reliving the "memories" conjured from Desmond's biological data, the player assumes the role of Altair, an unorthodox and incredibly acrobatic assassin whose life took place centuries in the past. After being disgraced by his own poor judgment, he's tasked with eliminating nine targets described as slavers, warmongers, and people corrupt with power. By removing those who stand in the way of peace, he hopes to regain his status and place within the assassin order.

Although bits and pieces of this "past/future" twist had leaked long before the game's release to cast doubts about the true storyline, I have to say that the dichotomy works beautifully. (And no, none of this is a spoiler... it's all revealed within the first five minutes.) I occasionally wondered whether or not the "future" portions should have been held back for a dramatic twist once players had gotten further in, but that's not a complaint. The whole thing is handled rather cleverly, actually.

Assassin's Creed Screenshot (Click here for more)

As much as I can appreciate the concept, that's not the same as appreciating the game—which I don't. Although it looks stunning in demos and short clips, I became bored and disinterested with Assassin's Creed long before it was over. I would never have guessed that one of the titles I had been most looking forward to would end up being one of the most tedious slogs I've forced myself to sit through all year.

There are so many areas where the game goes awry that it's hard to know where to begin, but I'll start by saying that for a game about assassins, there's precious little assassination going on. I'm no expert on the subject, but it seems logical to expect subterfuge, hiding in the shadows, and slipping into a villain's lair unseen before silently delivering death's kiss on the deserving ne'er-do-well. Instead, Assassin's Creed completely bungles the concept by taking stealth and cleverness out of the equation, instead relying on cumbersome swordplay and tediously scripted scenes.

For example, at several assassinations I saw my subject in the process of murdering a helpless townsperson or some other similar act. Preparing the hidden blade concealed on Altair's left hand, I constantly tried to make my way through the masses in order to strike. I was always allowed to draw close enough to prevent the townsperson from being cruelly murdered, but consistently prevented from taking action until the scene played out. (In itself, a huge missed opportunity). Immediately following, my target would usually "see" me, my silent assassination becoming a clumsy, artless brawl and the complete opposite of my intentions.

Really, nearly every mission follows much the same pattern; rather than striking unseen from a vantage point earned by stealth or careful observation to escape anonymously, Ubisoft Montreal made the bizarre decision to craft the majority of these situations around chasing someone down busy streets or struggling through tiresome melees after expository cut-scenes. These choices don't make any sense until the "free-running" aspect of Assassin's Creed is taken into account.

Assassin's Creed Screenshot (Click here for more)

Rather than making the player work for pixel-perfect jumps or split-second timing while navigating the rooftops and detailed architecture of the game's three environments, all that's required is to simply press a direction and let Altair find his own way. Although this system was originally seen in Toby Gard's Galleon on Xbox, the way Altair moves and adapts to the environment is a major technological achievement and the developers should be proud. However, just because the system is an impressive success doesn't mean that it's substantial enough to keep players engaged over the course of the game, because it's not.

Within an hour or so of venturing through Creed's Middle Eastern-themed cities, the novelty of Altair's Spider-Man act wore off and I started to wonder where the rest of the game was. This adaptive movement system should only be the means to an end, not the end in itself. Unfortunately, the developers seem to not understand this. Instead, they force the player to travel as much as possible, climb incessantly, and base everything in the game around this function. My guess is that they spent far too much time and energy creating the climbing aspect to the detriment of all else. I can see no other reason behind the nonsensical, so-called "assassinations" and the overuse of an incredibly dull combat system.

Adding insult to injury, the game's story burns as hot as a soggy matchbook, never fulfilling the promise of the ingenious DNA contrivance mentioned at the review's beginning. The too-frequent unskippable cut-scenes are enough to beat anyone into a vegetative state of bored submission, each one saying extremely little and taking an intolerable amount of time to do it. As if those weren't bad enough, every "boss" target drowns Altair with the sort of insipid deathbed filibustering that makes Metal Gear Solid's famed talkiness seem positively tight-lipped. If three quarters of the game is climbing, the last quarter is staring at the screen while characters spew endless amounts of emotionally empty dialogue.

Lapsing into formulaic predictability just moments past the title screen, Ubisoft Montreal makes players repeat the same tasks from start to finish while crisscrossing its beautifully-rendered cities an absurd amount of times, wrongly hoping that the impressive means of navigation would be enough to fool people into believing there's any sort of interesting, engaging gameplay to be found. The sad truth is, Assassin's Creed is a prime example of basing a project on a single mechanic rather than creating the appropriate mechanic to support a project. Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo. Rating: 5 out of 10

Disclaimer: This review is based on the Xbox 360 version of the game.

AC is such a shame. It could

AC is such a shame. It could and should have been incredible from start to finish. The developers lost focus somewhere by not giving the player interesting things to do in every location. The game is just too repetitive too fast. Not only that, but the game has some horrible technical issues that clearly needed to be worked out before shipping. All we can do is hope that a sequel takes in all of the complaints and puts us in an explorable world which offers unique and diverse gameplay throughout the adventure. Oh, and skippable cutscenes or at least interactable cutscenes. And am I the only person getting real tired of horrible cliffhanger endings to video games?

The game isn't so bad. All

The game isn't so bad. All the talk of repetitive gameplay, i just have one thing to say: you don't have to do all the task in the game if you don't want to. You can choose to do just 3-4 and you will have enough intel to assassinate the target. The reviewer said about easily being seen by the target. I think it's because he doesn't "know" how to remain unseen. The effective way i get to kill the targets without them being aware of me and running off is by following the intel gathered about the safest/undetectable way to the target. Or even kill the guards on the roofs so that the targets won't be informed of your presence. This requires stealth and knowledge of the surroundings. That is why you need the agility and skills of Altair. Sure you can get a couple of hours of fun with the free running, but the main use of it is to get to targets preferably by the roofs and assassinate while still remain in stealth.
All in all, i think AC is great. I can never get enough of roaming the large and diverse cities using Altair free run.

Anonymous wrote: I think

Anonymous wrote:

I think it's because he doesn't "know" how to remain unseen.

Yup that is some compelling gameplay there. Holding down a button to "blend" in while walking at a snails pace through massive cities. Thats almost too much fun.

You said that a person only has to do three or four of the side-missions in a city to get an assassination mission started. That's where the repetitiveness comes from. All of the side-missions are the same in every city. Pickpocket, interrogate, eavesdrop, run around the city and collect flags, and intel missions. After the first few hours of the game this gets boring and stupid because they are the same in every city. Oh, and lets not forget the greatest feat of all. Scaling viewpoints time and time again in order to find the side-mission in the first place.

Ubisoft needed to take more than the sandbox page out of the Grand Theft Auto book. They forgot about the imaginative and diverse gameplay page.

Foshi wrote: Anonymous

Foshi wrote:
Anonymous wrote:

I think it's because he doesn't "know" how to remain unseen.

Yup that is some compelling gameplay there. Holding down a button to "blend" in while walking at a snails pace through massive cities. Thats almost too much fun.

Wow, did you even read what he said after that? You take out the guards so that the guards don't alert the target...there are OTHER ways of remaining unseen instead of just holding down one button and sneaking through. Are you too retarded to understand the concept he presented before you?

um...I thought that reviews

um...I thought that reviews usually looked on both the good and bad parts of a game, instead of someone with an extended vocabulary whining the whole time?

Sounds to me like you were seen before you could assassinate a primary target a few times, took a hissy fit because you couldn't do it proficiently, and therefore slapped a bad review on it. In your review you also managed to forget about the scenery, the textures, and the lighting. They are absolutely BREATHTAKING. The sound is noteworthy too. Stop and you can hear birds chirping, or merchants selling their wares. It's not over the top, but you can still hear and appreciate it. I do agree with you on the free-running getting a bit boring after a little while however, and if the cutscenes were made skippable, all the better. Overall this was a very good game, surely not befitting of a 5/10.

I'll keep this simple and

I'll keep this simple and short, just like the game.

Repetition is of course what types this game, but i'm looking at the missed potential; and then i truly regret having played this game.

It looks as if the most time has been put into the conversations that sucked anyway. Less is more in this case. Story with missions is what people want, not this kind of crap.

4 out of 10 for the nice graphics and the controls.

I'll keep this simple and

I'll keep this simple and short, just like the game.

Repetition is of course what types this game, but i'm looking at the missed potential; and then i truly regret having played this game.

It looks as if the most time has been put into the conversations that sucked anyway. Less is more in this case. Story with missions is what people want, not this kind of crap.

4 out of 10 for the nice graphics and the controls.

Quote: Story with missions

Quote:

Story with missions is what people want, not this kind of crap.

What do you mean by what "people" want? I'm pretty sure I want something different than you do and AC has a story with missions, so why are you calling it crap? It appears to fit your criteria for what people want which clearly equates to what is good.

Anonymous wrote: um...I

Anonymous wrote:

um...I thought that reviews usually looked on both the good and bad parts of a game, instead of someone with an extended vocabulary whining the whole time?

Sounds to me like you were seen before you could assassinate a primary target a few times, took a hissy fit because you couldn't do it proficiently, and therefore slapped a bad review on it. In your review you also managed to forget about the scenery, the textures, and the lighting. They are absolutely BREATHTAKING. The sound is noteworthy too. Stop and you can hear birds chirping, or merchants selling their wares. It's not over the top, but you can still hear and appreciate it. I do agree with you on the free-running getting a bit boring after a little while however, and if the cutscenes were made skippable, all the better. Overall this was a very good game, surely not befitting of a 5/10.

Anyone can watch a trailer for this game and see how pretty it looks. If a game sucks in gameplay it sucks. Who the hell buys games to be impressed by scenery alone? Substantial gameplay is what is important and AC's is boring after the first few hours because by then you'll have done everything at least three times over and have to do it three times more.

Very underwhelming

It is a hugely underwhelming game because of the potential that was there. It's fun for a while but it's just so massively repetitive and limited. Unlike the reviewer here I'm not a big fan of the "modern day" story - the Crusades setting is good enough to stand on it's own. But I think it's all engine and no real content - the engine is fabulous and really deserves a more immersive and much deeper game than it's got. If Ubisoft take on the criticism that it's received and really push the gameplay boundaries in a sequel then it could be something really special.

My Review

Foshi wrote: Anyone can

Foshi wrote:

Anyone can watch a trailer for this game and see how pretty it looks. If a game sucks in gameplay it sucks. Who the hell buys games to be impressed by scenery alone? Substantial gameplay is what is important and AC's is boring after the first few hours because by then you'll have done everything at least three times over and have to do it three times more.

First, "Gameplay" is an all-encompassing term that can imply many things, so if you are talking about controls or mechanics than simply state accordingly.

And of course no one would buy a video game for scenery alone. The prior post was probably saying that the review itself did not account for anything else besides shortcomings when a review should be designed for readers that want to find out about ALL the aspects of a game.

True, the repetitiveness is the weakest link in this game, but if you can't think of multiple ways to assassinate a target in the first place there's no doubt that you'll find this game horrible.

AC

I rented this game to see if it was worth buying, and I came away with a definate "NO" Sorry, I do not want to walk slowly past EVERY DAMN guard I see, I do not want to have to ride 30 FRICKIN miles to get from town to town. I do not want to CLIMB around with a mostly fluid but sometimes odd climbing system.....anyone else here get half way up a tower and then inexplicably jump off/backwards and die after plummeting 60'? While the scenery and the sound in the game are excellent, I didn't rent it for THAT, and I won't be buying it for THAT, those are secondary to me. The game was simply too s-l-o-w for me, you can achieve great story / scenery / sound design without dropping everything to a standstill (see Bioshock, Anyways, this is the first review of this game that i agree with. You nailed it on the head.

true but

another aspect of the game is the evidence you find does almost nothing but tell you where your target is and has almost no value at all to the assasination itself, although many would speak otherwise it is sometimes best to be told what to do in a game, like maybe u had to throw a knife at a chandelier and make it fall on the person based on the info that your target will be making a speech in the center of a large building etc. because if you have to do all that work for information it should at least lead to you killing a person creatively.

A PERFECT REVIEW

SUMS THE GAME UP JUST RIGHT.

js

AC

Its a fun game... Threw the first half. I chose to get everything and agree that this game is very repetitive. Fighting is no challenge in this game, was their even a change of difficulty level from your first kill to your last?

I really hope their will be a 2nd cause that ending was more anti clymatic then Halo 3.

Hmm

Well this is exactly why I bought the game in the first place..
Renting games is not option for me, I work alot and usually only play on the weekends and even then I get bored fast.
Anyway I bought it, thinking the game looks great, and that climbing looks cool. Plus it's an Assassian game..I was sold.
Oh the reviews I read made this game " A Try for yourself game"
So Yeah...

This game is indeed beautiful, and the free running is awesome.
But everything else is very boring.. the fighting is clumsy, the free run climbing doesn't work properly.. I've had it like 2 weeks now and the only thing I do is get on and start fights and run around.. do that for like 10 mins and then I throw in COD4 and start to feel all warm and gooey inside.

review was on the money..Do not buy unless you got it like that.

This is a stupid review.

This is a stupid review. The only problem with this game is that it is short. Period its fantastic, and it does end quickly without rapping up setting for a sequel but come on its a much better review than this critic.

Good review of a worthless game

This game is def not worth $60. I bought it used and am taking it back. On ebay, its already going in the mid twenties with shipping. I would buy it for $10ish and thats about it. Although this game has great (but glitchy) graphics, that does not impress me in a game. So disappointed from this repetitive, generic Prince of Persia ripoff that requires no skill.

Too hard too Assassinate

Foshi is right you know. There are many other ways to kill your target... It was funny when I found Garnier busy talking to his "patients". I looked around and saw few guards... So I ran as fast as I could and took Garnier's life... And what was funny? Garnier didn't see me coming :P. Aside from repetitive missions you can do other missions like the informant which provides many different missions. If you still think thats too repetitive then why dont you experiment with the game? You know... do things you never done, try somthing new. I learned that you can assassinate people while climbing, and my favorite pass time is too man slaughter a certain area. It's so funny when a guard comes and says "who did this?" when he should say "OMG!" But I do wish its "past storyline" wasn't repetitive, atleast the "futuristic storyline" makes it unique thus unrepetitive.

Assassin's Creed

1st of all

ALL GAMES ARE REPETITIVE
you'd have to be blind to think otherwise

1st person shooters... you click your left mouse button, one of the most repetitive game types, yet people love them.(second only to Hack and Slash... like Diablo)
RPG's, same basic concept each match... build a base up, army, then attack them/defend
Fighters, mash buttons

Life is repetitive
Wake up, eat, go to work/school, get home, relax, sleep...

So stop complaining about things being repetitive

In my opinion, sneaking in this game isn't as fun as just killing them all, getting in a fight against 20 people can be really fun.
They could have made some viewpoints harder to scale also. they were all really easy except one, the huge church in the Harbor city (I scaled it from the front) and that one wasn't even that hard.
I thought the ending for the game sucked too, It was all cool until the whole illusion magic came in suddenly and kinda ruined the atmosphere.
I don't see how a sequel will work (assuming there would be judging by the end of the game) while keeping the same game style. It'd have to be made into a FPS or something unless they made some high tech assassin stuff for the character to use.

Also there should be a separate review for the PS3 because I found almost NO glitches while playing... Only two, one where I jumped into a building somehow and couldn't get out, forcing me to restart. And the other where an Intel person didn't show up at first.


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