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PAX East 2012: The Games

Mark of the Ninja Screenshot

The simple truth is that if you spend your time at PAX waiting around in line for a demo you'll play on Xbox Live in a few months anyway, you are a chump. There are so many awesome games from smaller publishers and indies on the floor that you might not get exposed to anywhere else. So, if you were being a linefool, here's some of what you missed.

Anomaly: Warzone Earth Review

The Slow-moving Runaway Choo-choo Train of Deadly Death

Anomaly Warzone Earth Screenshot

HIGH Bringing maxed-out missile launchers to bear on the enemy.

LOW Waiting one second too long to change course and getting mulched.

WTF It's never explained why your forces can't slow or stop. No brakes?

PAX East 2012: The Panels

Hitman: Absolution Screenshot

The convention's stealthy aspect kicked off with a great panel on the subject featuring Nels Anderson, Andy Schatz, and Dan Silvers, chaired by Matthew Weise, also featuring the con's largest single-room concentration of guys in suits.

Extra Credits: TransGaming

The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.

Extra Credits: TransGaming

Cool stuff of PAX East 2012

XCOM: Enemy Unknown Screenshot

I knew very little about XCOM before the show, but now it's one of my most anticipated titles. A re-imagining of the classic PC strategy series, Enemy Unknown gave me a very distinct Frozen Synapse vibe, which makes sense since it was itself heavily influenced by the XCOM games. There was no playable demo at the show and the presentation consisted of a pre-beta build, but I liked what I saw and will likely be picking it up when it releases.

Extra Credits: So you want to be a developer, Part 2

The crew at Extra Credits return with the second part of their two-part series on how to become a developer.

Extra Credits: So you want to be a developer, Part 2

Extra Credits: So you want to be a developer, Part 1

Do you love spending hours in front of a computer writing code? Do you prefer spending many more hours debugging software than spending time with your loved ones? Do you want to spend time justifying your hard work to fickle gamers and an even more fickle gaming press? Then you want to be a video game developer and this video might be right for you.

Extra Credits: So you want to be a developer, Part 1

Inertia: Escape Velocity Review

Objects in Motion...

Inertia: Escape Velocity Screenshot

HIGH Sense of speed.

LOW Difficulty.

WTF Trial by error.

Armchair Analysis: January 2012 NPD hardware sales predictions

NeverDead Screenshot

January has flown by and it's time for the first NPD predictions column of the year.

Armchair Analysis: December 2011 NPD, Part 2—Software

Super Mario 3D Land Screenshot

Software sales were the highlight of November's NPD report. Strong Year Over Year (YOY) comparisons were the result of one of the strongest months of software releases in recent memory.

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