By Christopher Floyd on July 22, 2012 - 5:55pm.
As soon as I saw the Ouya, I knew that for better or worse, I needed to know more. In the media whirlwind that followed over the next few days, I managed to pitch a few questions to Ouya CEO Julie Uhrman. Here's what Julie had to say.
By John Vanderhoef on July 22, 2012 - 3:37pm.
Hocus Pocus. Presto-Chango. Alaka-SHAM.
HIGH Thematically coherent and smoothly animated presentation.
LOW Gameplay that feels like the player is in a drowning tank with no way of escape.
WTF Two modes disguised as four with slight rule tweaks.
By Brad Gallaway on July 17, 2012 - 11:00pm.
My oldest son's summer vacation is over soon, just a couple of days left, but he managed to finish a few games while he was here. The second game he finished was Street Fighter X Tekken. Although it's not really a traditional game that you can "finish" in the sense that you've completed all quests or rescued the people in need, we went through the game with all available story-based pairs, so I'm calling that done.
By Christopher Floyd on July 11, 2012 - 2:56pm.
A console start-up could be set to become a new cornerstone of the home gaming arena thanks to a wildly successful Kickstarter project launched yesterday.
By Dale Weir on July 10, 2012 - 7:40am.
With so many platforms and the influx of new funding sources, Indie game development is looking like a surer bet than it ever has. However, as the guys at Extra Credits repeatedly point out in this video, once you actually attempt it, you might have to temper your expectations.
By Dale Weir on June 24, 2012 - 9:40am.
Extra Credit now examines the Augmented Reality Game genre. This genre appears to be the furthest out of reach given the technological requirements and costs needed to create seamless experiences. Should someone get their head around those limitations—and I guess wearable technology becomes a thing—it has great potential to blur the line between gaming and the real world.
By Dale Weir on June 17, 2012 - 6:33am.
Alternate Reality Games and Augmented Reality Games both fall under the acronym of ARG, but are actually quite different. Extra Credit takes a quick look at the Alternate Reality Game half of that genre of games—and yes you can argue that they are games. Perhaps it is because they are unfamiliar to the public and save for a few great examples like Microsoft/Bungie's I Love Bees or Electronic Arts' Majestic, they have been largely untouched by many in the games industry.
By Brad Gallaway on June 6, 2012 - 10:33am.
Well, E3 is upon us again. While a tsunami of new game info is pouring out of LA, I'm not sure that anyone will have time for this little old blog, but it's still business as usual for me until PAX later this year. The convention always falls on the first week of my son's summer visit, so I haven't gone to the last few. Family > E3, but I will be watching all the press briefings!
By Dale Weir on June 6, 2012 - 9:55am.
Extra Credit looks at the latest gaming trend: crowdfunding. It's not quite a household term but going by Twitter, press releases and gaming news coverage in general, it's getting there. Crowdfunding takes money from ordinary people in exchange for, say, a copy of the game or seeing a digital version of that person somewhere in the game. Right now Kickstarter is the company on everyone's lips but it isn't the only game in town. IndieGoGo, RocketHub, ulule and the newly formed Gambitious are all out there trying to help someone create that sequel to TIE Fighter or Star Tropics.
By Dylan Collins on June 4, 2012 - 4:32pm.
On this episode we examine the state of Portable Games. Brad also brings Dragon's Dogma to the table, and Mike and Chi weigh in on Max Payne 3. This episode also features what is surely the greatest Thumbs up, thumbs down of all time! With Dylan Collins, Chi Kong Lui, Brad "Bromance" Gallaway, Mike Bracken and special guest Michael Cunningham.
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