According to ESRB, this game contains: Mild Violence
Parents may want to carefully consider the grim subject matter of the game-it's a war game at heart, though the cute graphics and music belie the cart's true nature. The game features what has to be the steepest learning curve of any GBA title currently available, so younger gamers will probably be immediately turned off.
Despite the cutesy behavior of the game's characters, the strategic gameplay is more likely to appeal to more mature gamers. Observation, careful planning, and brow-furrowing thinking are required, which will likely alienate gamers with shorter attention spans.
Anyone looking for a change of pace from the frantic button-pressing titles out there will no doubt appreciate the slower pace of Advance Wars 2.
Chess fans and military buffs will also likely enjoy the game.
Anyone weary of the GBAs current glut of Super Nintendo rehashes will find Advance Wars 2 fresh and engaging.
Deaf and Hard of Hearing gamers should have no trouble enjoying the game with one obvious exception: whenever the CO power meter is filled, the game makes a distinctive "whooshing" sound. It's certainly easy enough to keep an eye on the power meter on screen, but I found myself relying on the audio cue to know exactly when the meter (and my opponent's meter) was full.