By Brad Gallaway on July 15, 2013 - 6:49pm.
I finished Hotline Miami (Vita) for the first time, and after rolling credits, I'm feeling quite mixed. I already wrote about it once, but this is more of a final wrap-up...
By Brad Gallaway on July 9, 2013 - 11:30pm.
So, Mark of a Hero. Although I haven't talked about it in a while, I've still been putting time into Monster Hunter 3: Ultimate. With my wife into it as deeply as I am and my oldest son here for the summer, there's been plenty of opportunity to play multiplayer locally and I've been happy to take advantage of it. We've been chipping away at it steadily, and our overall goal is to take down the Dire Miralis before my son goes back to his mom's house… We've got about three more weeks to go, and we're feeling hopeful.
By Sinan Kubba on July 2, 2013 - 8:21am.
A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Daniel Weissenberger on June 29, 2013 - 8:40pm.
The "Boat Curse" Strikes Again!
HIGH Focusing co-op fire to quickly eliminate a boss.
LOW Endlessly respawning goons that back up one of the bosses.
WTF Why would I ever play a higher-level mission if I can't use the weapons I win there?
By Brad Gallaway on June 29, 2013 - 7:52pm.
These Appearances Are Deceiving
HIGH Über, über cuteness.
LOW The grind factor went way up since the first game.
WTF Why can't I find a Denpa Man with Heal-All?!? Waaaaaah!
By Brad Gallaway on June 28, 2013 - 6:46pm.
Understated in Outer Space
HIGH A spooky sci-fi tone and clever use of robots.
LOW Overlooking a crucial key and getting stuuuuuuck.
WTF That's what the oil was for? Really?
By Mike Bracken on June 25, 2013 - 5:27pm.
A Blast from Mega Ten's Past
HIGH Finally getting some of the hard-to-catch demons to join your squad.
LOW Navigating first-person dungeons can be challenging, even with a map.
WTF This game is one giant WTF moment—in a good way.
By Brad Gallaway on June 22, 2013 - 8:01pm.
It's been a while since my last post, and holy cow, I can't believe how much has happened since then. In fact, I'm trying to remember the last time we had this much large-scale drama, and I honestly can't recall anything that was as major as the arc we just had.
By Brad Gallaway on June 9, 2013 - 1:15am.
Wow, it feels like forever since I've updated the blog, and now I've become one of those guys who starts off a blog with apologizing for not updating his blog.
By Peter Skerritt on May 29, 2013 - 12:44pm.
When I was growing up, my family didn't have a lot of money. We didn't own a family console until my mom bought a Colecovision from a tag sale in 1987. Before that, my maternal grandmother's Atari VCS was sometimes available in 1979 onward when we visited or even lived there due to money troubles. I did get a VIC-20 for my birthday in 1984 and then a Commodore 64 for my middle school graduation in 1986 from my paternal grandmother, but those weren't so much game consoles as they were hybrid devices. I did own a few games for both systems, but not a significant amount.
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