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Book news, sexy podcast, Puppeteer, Lost Planet 3 and Etrian Untold

Puppeteer Screenshot

I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.

PAX Prime 2013 Report: Wrap-up

PAX Prime 2013 Logo

So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.

PAX Prime 2013 Report: Day Three

Phoenix Wright: Ace Attorney—Dual Destinies Screenshot

Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.

PAX Prime 2013 Report: Day Two

Max: The Curse of Brotherhood Screenshot

Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.

PAX Prime 2013 Report: Day One

Dying Light Screenshot

Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.

SteamWorld Dig Review

Get to the Bottom of This

SteamWorld Dig Screenshot

HIGH Compact, content-rich design.

LOW It takes just a hair too long to get teleportation.

WTF Why didn’t Nintendo give this a bigger push?

Shin Megami Tensei IV Review

Fafnir, I Choose You!

Shin Megami Tensei IV Screenshot

HIGH Blowing away a boss well above my level in a single turn with some well-chosen elemental attacks, timely smirks, and a lucky crit.

LOW My previous try at that boss, where my ally's poor choice of elemental attack caused the boss to smirk and wipe my party with just two attacks.

WTF Is that a penis demon? I think it's a penis demon.

SMT IV, Steamworld Dig and Orange is the New Black

Shin Megami Tensei IV Screenshot

Although I count myself a Shin Megami Tensei a fan in general, I had some hesitation about jumping into SMT IV on 3DS. I haven't been the biggest fan of the portable SMTs and nothing about the previews was really grabbing me. However, the Nintendo offer of $30 eShop credit when combined with purchase of Fire Emblem: Awakening (which I already had, and loved) was too much to resist, especially since I had a couple of games to trade in for credit.

GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dragon's Crown, Friday Monsters, Brothers and Saints Row IV

Dragon's Crown Screenshot

First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.

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