So, used versus new... It's a huge topic to begin with, and it's only gotten more complicated due to the various tricks made possible by online connections. Thanks to these "innovations", something that has never been black-and-white to start with is now more grey than it's ever been. That said, let me try to pick apart the various strands of the problem as I see them, one by one.
I'm still trying to complete Yakuza 3 before anything big comes in for review, and I'm almost done. If my guess is correct, there are only one or two chapters left, so I'm hoping to wrap it up tomorrow. I've got to say, out of the three Yakuza titles I've played so far, this one has definitely been the weakest.
Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.
Have you always wanted to take Ninja Gaiden's Ryu through the worlds of Super Mario Bros.? Wait, really? You have? Or how about playing as Link from The Legend of Zelda? You've wanted to do that too? Okay, well, now you can... online.
So for the last couple of months (and especially over the last few days) there's been a resurgence of "no one should ever write for free, ever, never never" among freelance games writers and paid career professionals. As someone who takes games writing very seriously and who's also worked as a mostly-unpaid-but-not-always reviewer for the last twelve years, I wanted to take a few minutes and share my thoughts on the subject.
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