By Peter Skerritt on October 11, 2012 - 7:25am.
A funny thing happens to a person when he or she gets older. The person remembers how things used to be, or, at least, how they used to be for that person. There have been times over the past few years where I've become increasingly more frustrated with video games in the current time, and I feel that my reasons are fair… but I might be unfairly basing my dissatisfaction and disappointment on my own perspective and memories of how I remember video games as I grew up.
By Brandon Bales on October 10, 2012 - 11:06am.
HIGH Playing with the awesome concept in the first few levels is a gas.
LOW Almost throwing my 3DS across the room when in Ragequit Mode.
WTF Who stole'd my story?
By Dale Weir on October 10, 2012 - 9:04am.
The guys at Extra Credits take a look at "power creep." For those that don't know, power creep is when elements introduced in a game grow in power compared to when the game was originally launched. Or something like that. Given how prevalent persistent worlds have become and how common it is for games to be patched with new areas, features and items, power creep can become a huge issue for the loyal fanbase. This Extra Credits video takes a look at power creep and solutions that would fix it—or at least keep it at bay.
By Brad Gallaway on September 20, 2012 - 11:41am.
Presented without comment are some screenshots from the upcoming Monster Hunter 3 Ultimate for the Nintendo Wii U and 3DS. I think these images from the 3DS version speak for themselves.
By Brad Gallaway on September 5, 2012 - 5:16pm.
My first event of the day was one of my most anticipated—Dishonored, from Bethesda. When I sat down with the game, I asked Seth Shain, one of the developers, to show me all the highlights and details that I might miss walking into the game cold. He was happy to oblige, and I hit him with every question I could think of.
By Brad Gallaway on September 5, 2012 - 4:45pm.
My second day at Seattle's biggest gaming convention began with an upcoming XBLA/PSN title called Harold. I spoke with pleasantly French game designer Loris Malek, who talked me through the inception and creation of the game. His energy was infectious, and it was a real joy to see someone so excited about their project.
By Brad Gallaway on September 5, 2012 - 4:23pm.
Once again taking place in the Washington State Trade & Convention Center located in downtown Seattle, there was more to see and do than one humble writer could possibly cover. However, I did my very best, and here is what I saw...
By Dale Weir on August 13, 2012 - 10:48pm.
Saw the promotional trailer for this mash-up called Fistful of Rupees and I thought that while it looked interesting, it would be as forgettable as The Legend of Zelda fan-made video tribute things tend to be. However, having seen all three parts to the "film" I have to say this effort is surprisingly good on many levels—the acting is surprisingly good, the action is surprisingly good and the production quality is surprisingly good as well. Never thought I'd want a Zelda game based on a Spaghetti Western until now.
By Dale Weir on August 12, 2012 - 2:36am.
The Extra Credits guys tackle how gamers can affect political change. They even get a game-playing Congressman—didn't know any actually existed—to offer some advice.
By Dale Weir on August 4, 2012 - 2:22pm.
Hiroshi Yamauchi (former President of Nintendo of Japan) once famously said that "gamers like to sit alone at home playing dark, depressing games?" Yamauchi was criticizing the industry and even gamers at the time for embracing dark, gritty, CGI-heavy, and mature-oriented games over the more cheerful, family-oriented titles. He felt that it was making games less inclusive and too much like movies. But his words were largely dismissed as the ravings of an old exec upset that fewer people were buying games on his platform. Extra Credits is taking a similar tack, only it makes a better argument than Yamauchi.
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