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Denpa, Bayonetta, Riptide and Monster Hunter 3 Ultimate merch!

Bayonetta Screenshot

I'm trying to make a serious effort towards trimming down my backlog this year, so I decided to give Bayonetta one more shot. I've started and quit the game twice before, but it comes up in conversation so often and in such positive terms that I'd feel like I wasn't doing my critical due diligence unless I gave it a least one more try.

GameCritics.com Podcast Episode 85: Steam Box, Listener Mail

We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Tom Clancy's Ghost Recon: Shadow Wars Review

The Invisible Knife Cuts Deepest

Tom Clancy's Ghost Recon: Shadow Wars Screenshot

HIGH Knifing four enemies in the same turn for a come-from-behind win.

LOW The graphics.

WTF Why isn’t there a sequel yet?

Shogun Skulls, Denpa Men and Crash Mobs

The Denpa Men: They Came By Wave is a title I had been looking at in the e-shop since the day I picked up my 3DS, but I just wasn't convinced to buy. It was cute enough and it seemed weird enough, but the demo didn't sway me and I left it on my wish list for later.

Extra Credits: Demo Daze

There is a surprising downside to video game demos. With fewer and fewer options available for those that might want to try a game before buying it, demos are the default option. But demos have the adverse effect of underselling a good game or demonstrating how bad a bad game really is. Understandably, many developers and publishers aren't willing to take that chance. Where does that leave us? The guys at Extra Credits take a look.

Video: Realistic Fighting Game

This is why the fighting game genre will never go away. The real thing just winds up making you look like a useless wimp.

Caution: Crude language

Brad's Honorable Mentions of 2012

Minecraft Xbox 360 Edition Screenshot

So in the last post, you saw my top ten games of 2012. However, I think the last twelve months were fabulous for gaming overall. It seemed as though there were a neverending stream of titles that ranged from "pretty good" to "pretty great,"and I never had much trouble finding something that was worthwhile.

Extra Credits: Aesthetics of Play

Extra Credits comes with another interesting game design breakdown. It is, as they readily admit, a bit heavy in game theory, but being aware of this aspect of game creation can go a long way toward a gamer understanding how limiting our current genres actually are. We might also see how limited our game creators are and why some titles simply miss being that breakout hit.

Crimson Shroud Review

An Hour and a Half for $8

Crimson Shroud Screenshot

HIGH The tabletop-style game presentation.

LOW Quitting at Geyserm Waterway.

WTF Why would anyone award a required item randomly?

You can't always CYOA

Fallout 3 Screenshot

Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.

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