The world of video games is no stranger to inconceivable, bizarre, and at times downright irresponsible marketing. Most recently, gamers were shocked by Electronic Arts' reprehensible "Sin to Win" promotion for Dante's Inferno. Now, Namco has decided to unleash a series of odd and, quite frankly, dangerous "viral" advertisements for the upcoming game Tekken 6.
As would be expected of any comic-to-game adaptation, Marvel: Ultimate Alliance 2 does not entirely replicate the storyline, but it does a surprisingly good job of recreating the key allegorical events: the attack on New York City, the atom bomb-like explosion in Stamford, and the escalating violence between the two factions of superheroes. While the game changes much of the end of the storyline, opting to have the two sides unite against a sentient virus and removing Captain America's poignant surrender and subsequent death-by-assassination, it still conveys important truths about what it means to surrender freedom for the sake of fear, and why even the seemingly powerful are so eager to give up their rights.
Electronic Arts' been cool enough to share another new Developer Diary for their forthcoming action game Dante's Inferno. This one is entitled "Anger", and as you might have guessed, it's all about how Dante will bring the pain to Hell's minions.
I'll let the clip speak for itself, but the crew behind the game spends roughly five minutes talking about Dante's Death Scythe melee weapon, how they came to choose it over a more traditional sword, and the benefits of the Cross magic combat system. Interspersed with that is a lot of gameplay footage to whet your appetite.
The impending October 6 launch date of Demon’s Souls is nearly upon us, but the good people at Atlus sent along a message that they wanted me to share—As a heads-up to everyone who intends to purchase the game, if you somehow manage to secure a copy before the official release, be aware that the US servers WILL NOT BE ACTIVE until October 6.
It seems fairly common for certain brick-and-mortar stores to get a jump on their competitors by breaking street dates, but in the case of Demon’s Souls, there's really no purpose to getting a copy before everyone else. In addition to having other real-life players join your game (as blue or black phantoms) the servers are required to take advantage of the "blood stain" replays that show you where other real players have died, as well as the message system which allows players to etch helpful hints and bits of information for others in the same level.
I had to put Demon's Souls aside for while to cover a couple of must-review titles, but I decided that I was going to take a break from reviewing for the weekend and just play for fun. Popping it back in my PS3, I was instantly sucked back in. Taking that short time away, I had forgotten how ridiculously awesome it is. The atmosphere, the feeling of exploration… everything. I totally love this game. That's not to say the game is flawless, though—it suffers from the same issue so common to many RPGs in that the developers want you to choose the type of character you play before you really know what your preferred play style will be.
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