Adventure/Explore

Tales of Monkey Island Chapter Four: The Trial and Execution of Guybrush Threepwood Review

Guybrush Threepwood, Mighty Pirate-at-Law

Tales of Monkey Island Chapter Four: The Trial and Execution of Guybrush Threepwood Screenshot

HIGH The Harry Potter-esque way that the plotline connects back to Chapter 1.

LOW The gameplay connects back to Chapter 1 (i.e. the jungle) as well.

WTF Morgan?! Nooooooo!

Trine Review

Three Heads Are Better Than Two

Trine Screenshot

HIGH Excellent concept, great production values.

LOW Lack of any real boss battles.

WTF Experience comes in glowing green bottles?

Machinarium Review

You Won't Even Notice That All The Humans Are Gone

Machinarium Screenshot

HIGH: Overlooking the city from the game's high points.

LOW: The somewhat anti-climactic ending.

WTF: The oddly convenient series of pipes in one of the puzzles.

Uncharted 2: Among Thieves Review

The Style Is In The Details

Uncharted 2: Among Thieves Screenshot

HIGH Finally glimpsing the lost city of Shambhala.

LOW Quickly dying ten times during a chase sequence before getting a hint as to what I should be doing.

WTF "Don't you love how the water makes your jeans all squidgy?"

Tales of Monkey Island Chapter Three: Lair of the Leviathan Review

"This should be interesting. Or fraught with peril."

Tales of Monkey Island Chapter 3 Lair of the Leviathan Screenshot

HIGH Murray's rendition of the closing credits.

LOW These games are always over too soon.

WTF Much of the game takes place inside a giant manatee.

Bionic Commando Second Opinion

He's not angry, just misunderstood

Bionic Commando Screenshot

HIGH Hanging motionless for a split second a hundred feet in the air above a boss before crashing down on it bionic fist first.

LOW Fumbling ineptly with certain biomech enemies for a large amount of time before discovering their weakness.

WTF When replaying certain sections, the in-game chatter is sometimes replaced with more profane versions of the same sentence.

Who needs video?: "Non-visual" mobile phone games for blind and sighted players

Who needs video? Non-visual mobile phone games for blind and sighted players

Computer scientists at the Pontíficia Universidade Católica in Rio de Janeiro are working on non-visual games for mobile phones that they hope will be fun for players who are blind, have low vision or are sighted. In a paper in the Journal of the Brazilian Computer Society, Luis Valente, Clarisse Sieckenius de Souza and Bruno Feijó describe their protype adventure game Audio Flashlight. They also discuss some things they learned during field testing about making games accessible to players with visual impairments.

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