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Marvel not so Ultimate Alliance 2, Trine and missing out on Dragon Age

Marvel Ultimate Alliance 2, Trine and missing out on Dragon Age

Playing Marvel Ultimate Alliance 2 with the wife right now, doing co-op throughout the entire campaign. I didn't expect much more than a complete rehash of the first game, but I have to admit I'm a little surprised at how lackluster it feels. It's basically there, but needs more polish to really make it pop. We've stumbled across more than a handful of bugs and glitches which always detracts from the experience, and parts of the game just don't feel very well-thought-out. The boss fight with Yellowjacket was a complete mess, and it really drives me up the wall the way the game is so capricious with the team you’ve selected.

GameCritics.com Podcast Episode 24: Myths of Game Criticism

This week we challenge commonly held assumptions about criticism, writers, review scores, finishing games and much more. So much more, in fact, we had to split the episode in half. Plus, if you're a Borderlands fan, get ready to hate us. Our quick hit is less than flattering. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | RSS

For your reference, the eight myths we discuss are:

  1. Critics should be required to finish games before writing a review.
  2. The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.
  3. Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."
  4. There is no difference between a "review" and a "critique".
  5. The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.
  6. Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.
  7. Game scores are often purposefully tweaked to either generate controversy or avoid it.
  8. A reader should not need to be familiar with the author of a review in order to derive value from it.

Topic and Game References:

X-Play's Guitar Hero: Smash Hits review explanation:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Waiting for the backlash

Call of Duty: Modern Warfare 2 Screenshot

The Brainy Gamer blog featured a terrific post today directed at Infinity Ward's questionable "FAGS" advertising campaign, in which Phillies pitcher Cole Hamels decries grenade spam.  It's covert advertising for Modern Warfare 2, of course, although the acronym with which said message is provided is obviously the source of the most worry.

Modern Warfare 2 controversy, Demon's Souls Halloween goodness and Half-Minute Hero

Call of Duty: Modern Warfare 2 Screenshot

Modern Warfare 2: So the word is basically out, and the level that has been causing all the commotion has been revealed to be used as a scene-setting device—basically establishing some context for the player's actions in the rest of the game. That was pretty much what I expected, BUT… it was also relayed that wherever this scene appears in the final retail version, it will be preceded by a warning about "graphic content" and the option to simply skip it and jump right into the part where the player goes back to being a "good guy".

Sans ethics and damn fun? Sega's Madworld and House of the Dead Overkill

Sans ethics and damn fun? Sega's Madworld and House of the Dead Overkill

MadWorld comes closer to the kind of inherently "ethical" gameplay that Miguel Sicart (The Ethics of Computer Games) associates with the voyeuristic gorefest Manhunt. Sicart calls Manhunt an exemplary ethical title in the sense that it offers a "closed, mirroring" ethical system of gameplay that compels the player-subject to adhere to rules that become increasingly ghastly and, if fully utilized, so depraved that it causes the "virtuous" player to be self-reflective. This realization, though tied to unethical gameplay, is itself an ethical end-product of the design and the experience of the player.

Taking pleasure in the unoriginal

Taking pleasure in the unoriginal

My favorite game to play on travel recently has been Chessmaster: The Art of Learning for the PlayStation Portable. It's not a great chess game by any means, but it was a digital download for my favorite portable system, and it's good for playing quick sessions just about anywhere.

The odd thing is, I've been playing chess almost rabidly as of late, and not just on the go or in the bathroom. I've enjoyed playing Chessmaster again so much—just sitting around on the couch or playing at my desk for hours on end—that I've encouraged my girlfriend to take part in a few real games of chess now and then, and it's quickly become one of the little joys of our living together.

The Horror Geek presents: Gamestop Left 4 Dead 2 commercial

With the release of Left 4 Dead 2 just around the corner (it streets on November 17th for the PC and Xbox 360) expect to start hearing more about the game. Gamestop teamed up with Valve to create this new teaser commercial for the cooperative zombie-slaying game, which highlights not only a bit of what players can expect in the follow up to the wildly popular original, but to also convince players to pre-order their copy through Gamestop so they can procure the in-game American Baseball Bat weapon. Ah marketing…is there anything you won’t do?

I guess this means I need to get my red-ringed Xbox 360 fixed posthaste…

Thoughts on leaked Modern Warfare 2 footage (Spoiler Alert!)

Spoiler Alert for Call of Duty: Modern Warfare 2 fans!!

This morning on Twitter, I saw a link come in mentioning Modern Warfare 2. I don't really give a rip about it and I've been skipping over most of the masturbatory OMG-look-at-this-new-feature news on it, but this particular tweet was from one of my recent follows who I perceive as being a pretty sharp dude, and his basic reaction to this piece of news was essentially "holy s**t." That in itself isn't usually enough to get me to click a link, but like I said, this guy has had some interesting things to say, so I checked it out.

Ah, to be old and fragging: Roles for the elderly in video games

Ah, to be old and fragging: Roles for the elderly in video games

Many video games are escapist in one sense or another and have to deal with the maximum agency afforded to the player, and in most cases we're talking about agency in the idealized, physical sense.  If the protagonist is not physically attractive or physically "able" (and this is to say nothing of the marginalizing of the physically handicapped or disabled in video games... perhaps a topic for future discussion), at the very least he/she is youthful... iconic of the kind of template for change and dynamic narrative-based character shifts we all look for in the classic bildungsroman that forms the basis for games ranging from Braid to Fable 2.

When have you created a game character of a different race?

When Have You Created a Game Character of a Different Race?

Over the past week or so, it seems like the issue of race in gaming has been picking up steam. I've come across two great posts on the subject, one from Paul Tassi and a sardonic take over at the Play Like a Girl blog. More pertinently, an illuminating study from the USC Annenberg School of Communication revealed that minorities—and particularly Latinos—are woefully underrepresented among protagonists and other characters in leading video games.

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